Grand Theft Auto: London 1961

Grand Theft Auto: London 1961

Rockstar Games
Release date: 1999-06-01 | Platforms: PLAYSTATION1, PC.

Freeware mission pack for Grand Theft Auto: London 1969

Grand Theft Auto
Background

FEATURED GAMES

DEVELOPERS

Background for Lucien King
Lucien King

Lucien King

producer

Lucien King is a games producer. King has been working with Rockstar Canada. King started in 1999 as the producer of Grand Theft Auto: London 1961.

Background for Blair Renaud
Blair Renaud

Blair Renaud

designer

Blair Renaud is a games designer. Renaud has been working with Rockstar Canada. Renaud's first published game was Grand Theft Auto: London 1961 released in 1999.

Background for Pete Armstrong
Pete Armstrong

Pete Armstrong

artist

Pete Armstrong is a games artist. Armstrong has been working with Rockstar Canada. Armstrong's first published game was Grand Theft Auto: London 1961 released in 1999.

Background for Adam Holbrough
Adam Holbrough

Adam Holbrough

artist

Adam Holbrough is a games artist. Holbrough has been working with Rockstar Games, Remedy Entertainment, War Drum Studios and Westlake Interactive. Holbrough started in 1999 as the artist of Grand Theft Auto: London 1961. Then, Adam Holbrough went on to work on Max Payne as the artist.

Background for Ray Larabie
Ray Larabie

Ray Larabie

artist

Ray Larabie is a games artist. Larabie has been working with Rockstar Games, Remedy Entertainment, War Drum Studios and Westlake Interactive. Larabie's first published game was Grand Theft Auto: London 1961 released in 1999. After that, Ray Larabie took part as the artist of Max Payne.

Background for Gary J. Foreman
Gary J. Foreman

Gary J. Foreman

producer,programmer

Gary J. Foreman is a games producer and programmer. Foreman has been working with 3D Realms, Torus Games, Taito and Rockstar Canada. Foreman's first published game was Rainbow Islands: The Story of Bubble Bobble 2 released in 1987. After that, Gary J. Foreman took part as the producer of Grand Theft Auto: London 1961. Most recently, Gary J. Foreman was involved in the development of Duke Nukem Advance.

Background for Greg Bick
Greg Bick

Greg Bick

director,designer

Greg Bick is a games director and designer. Bick has been working with Rockstar Toronto, Rockstar Canada, Rockstar Leeds and KAWAIFU. Bick started in 1999 as the director of Grand Theft Auto: London 1961. Next, Greg Bick worked on The Warriors taking on the role of director. Most recently, Greg Bick was involved in the development of The Warrior.

Background for Kevin Hoare
Kevin Hoare

Kevin Hoare

programmer

Kevin Hoare is a games director and programmer. Hoare has been working with Rockstar Games, Remedy Entertainment, War Drum Studios and Rockstar Toronto. Hoare started in 1991 as the director of Moonstone: A Hard Days Knight. Then, Kevin Hoare went on to work on Grand Theft Auto: London 1961 as the programmer. Hoare also worked on Max Payne 3 developed by Rockstar Games for PC, macOS, Xbox 360 and PlayStation 3. Most lately, Kevin Hoare worked on The Warrior.

Background for Sergei Kuprejanov
Sergei Kuprejanov

Sergei Kuprejanov

designer

Sergei Kuprejanov is a games designer. Kuprejanov has been working with Rockstar Games, Remedy Entertainment, War Drum Studios and Rockstar Toronto. Kuprejanov's first published game was Grand Theft Auto: London 1961 released in 1999. After that, Sergei Kuprejanov took part as the designer of Max Payne. Later, Kuprejanov also was part of the team who developed Bully: Scholarship Edition published by Rockstar Games for PC, Xbox 360 and Wii. Most lately, Sergei Kuprejanov worked on The Warrior.

Background for Dan Houser
Dan Houser

Dan Houser

writer,producer

Dan Houser is an English video game producer, a co-founder and a vice president of creativity for Rockstar Games. He is the head writer in Rockstar Games.

Career

In 1995, Houser got a part-time job at BMG Interactive testing CD-ROMs. He and his brother Sam got interested in a game called Race'n'Chase which was being developed by DMA Design. The Housers signed Race'n'Chase to BMG Interactive as the publisher and changed the title to Grand Theft Auto. After that, Dan went to for Take-Two; he says that it was “a hundred million dollars in debt. It was money we didn’t spend but the money we had to take back”. In 1998, the Housers founded Rockstar Games. He was Rockstar’s vice-president for creative and personally built ten creative teams across the globe.

Famous works

The first game Dan developed for Rockstar is GTA III which was a huge success at the time. In the company, Houses performed as a producer, writer and voice artist for almost all the games from the Grand Theft Auto series. He also worked on famous games like Bully, Red Dead Redemption, L.A.Noire, X-Squad, and Max Payne 3.