Path of Exile

Path of Exile

Grinding Gear Games
Release date: 2013-10-23 | Platforms: PC, PLAYSTATION4, XBOX_ONE.

Path of Exile is inspired by Diablo II and follows it basically in most of the aspects. Randomly filled pre-set of locations, heavy grind and a possibility of replaying most of the areas leaves us with only one possible outcome.

Players wake up on grim shores of Wraeclast. Without any knowledge who we are or what have we done, players must start to explore an aggressive and cruel fantasy world of criminals, bandits and murderers. Discover the mystery of a long forgotten the Eternal Empire, and survive.

Mechanics are pretty simple. Choose one of six different classes, gather gems for more skills to use and grind good and synergising equipment. Due to replaying, you can grind any needed equipment or resources to buy it from vendors. Infinite loop of gameplay will still be challenging. The cooperative mode allows beating the game with a party of friends up to six people at the same time.

Background

DEVELOPERS

Background for Erik Olofsson
Erik Olofsson

Erik Olofsson

artist

Erik Olofsson is a games artist. Olofsson has been working with Grinding Gear Games. Olofsson's first game was Path of Exile published by Grinding Gear Games for PC, Xbox One and PlayStation 4 in 2013.

Background for Jonathan Rogers
Jonathan Rogers

Jonathan Rogers

programmer

Jonathan Rogers is a games programmer. Rogers has been working with Grinding Gear Games. Rogers started in 2013 as the programmer of Path of Exile.

Background for Kamil Orman-Janowski
Kamil Orman-Janowski

Kamil Orman-Janowski

composer

Kamil Orman-Janowski is a games composer. Orman-Janowski has been working with Grinding Gear Games. Orman-Janowski's first published game was Path of Exile released in 2013.

Background for Adgio Hutchings
Adgio Hutchings

Adgio Hutchings

composer

Adgio Hutchings is a games composer. Hutchings has been working with Grinding Gear Games. Hutchings started in 2013 as the composer of Path of Exile.

Background for Brian Weissman
Brian Weissman

Brian Weissman

writer

Brian Weissman is a games writer. Weissman has been working with Grinding Gear Games. Weissman's first game was Path of Exile published by Grinding Gear Games for PC, Xbox One and PlayStation 4 in 2013.

Background for Edwin McRae
Edwin McRae

Edwin McRae

writer

Edwin McRae is a games writer. McRae has been working with Grinding Gear Games. McRae's first game was Path of Exile published by Grinding Gear Games for PC, Xbox One and PlayStation 4 in 2013.

Background for Chris Wilson
Chris Wilson

Chris Wilson

designer

Chris Wilson is a games producer and designer. Wilson has been working with Electronic Arts, Naughty Dog, Traveller's Tales and Toys for Bob. Wilson's first published game was The Bard's Tale II: The Destiny Knight released in 1986. After that, Chris Wilson took part as the producer of Starflight. Later, Wilson also was part of the team who developed Centurion: Defender of Rome published by Electronic Arts for PC, Commodore / Amiga and Genesis. Most recently, Chris Wilson was involved in the development of The Bard's Tale Trilogy.