Fallout 76: Wastelanders

Fallout 76: Wastelanders

Bethesda Softworks
Release date: 2020-04-14 | Platforms: PLAYSTATION4, PC, XBOX_ONE.

In Fallout 76: Wastelanders, people are now coming back to West Virginia. Two vying factions are struggling to gain the upper hand as the secrets of West Virginia are revealed. The Settlers have come to find a new home, and the Raiders have come to exploit them. Embark on a new quest for the Overseer, forge alliances with competing factions, and uncover the truth of what's hidden in the mountains.

Fallout 76
Background

FEATURED GAMES

DEVELOPERS

Background for Patrick Labrie
Patrick Labrie

Patrick Labrie

programmer

Patrick Labrie is a games programmer. Labrie has been working with Bethesda Game Studios. Labrie's first published game was Fallout 76: Wastelanders released in 2020.

Background for Nathan Purkeypile
Nathan Purkeypile

Nathan Purkeypile

artist

Nathan Purkeypile is a games artist. Purkeypile has been working with Bethesda Game Studios. Purkeypile started in 2020 as the artist of Fallout 76: Wastelanders.

Background for Chris Cummings
Chris Cummings

Chris Cummings

designer

Chris Cummings is a games designer. Cummings has been working with Bethesda Game Studios. Cummings started in 2020 as the designer of Fallout 76: Wastelanders.

Background for Jason Hasenbuhler
Jason Hasenbuhler

Jason Hasenbuhler

programmer

Jason Hasenbuhler is a games programmer. Hasenbuhler has been working with Bethesda Game Studios. Hasenbuhler started in 2020 as the programmer of Fallout 76: Wastelanders.

Background for Jeff Gardiner
Jeff Gardiner

Jeff Gardiner

director

Jeff Gardiner is a games director and producer. Gardiner has been working with Bethesda Game Studios. Gardiner's first published game was Fallout 4 released in 2015. After that, Jeff Gardiner took part as the producer of Fallout 4 VR. The latest work of Jeff Gardiner was Fallout 76: Wastelanders, published in 2020.

Background for Guy Carver
Guy Carver

Guy Carver

programmer

Guy Carver is a Bethesda Softworks developer and technical director of Fallout series. He works in Bethesda since its rebranding in 1997. He was also engaged in a different discussion on the nature of modern programming mainly based on vast open worlds his team has created. The primary question was raised as what separates the programmer from the other artists.

Games

Primary work of Carver is Fallout 3 where he took the post of Technical director and Fallout 4, in which he worked as a Lead Programmer. He was also engaged in some subsidiary work in Bethesda on The Elder Scrolls series, mainly on the Morrowind, Oblivion and Skyrim chapters. Particularly, Carver was said to be lead Xbox programmer working on Morrowind.

Style

Bethesda is known for a well-maintained open world in its games. The essential part of creating such an environment is programming and leading the team of developers in the right direction, so the vacancy of technical director is primarily important for a studio producing massive open worlds.

Background for Istvan Pely
Istvan Pely

Istvan Pely

designer

Istvan Pely is a games artist and designer who started the games industry career in 1900. Since then, Pely has been working with Bethesda Softworks, Bethesda Game Studios and Istvan Pely. Pely's first game was Zero Critical published by Bethesda Softworks for PC. Next, Istvan Pely worked on Fallout 3 taking on the role of artist. Pely also worked on Fallout 3: Operation Anchorage developed by Bethesda Game Studios for PC, Xbox 360 and PlayStation 3. Most lately, Istvan Pely worked on Fallout 76: Wastelanders.

Background for Emil Pagliarulo
Emil Pagliarulo

Emil Pagliarulo

designer

Emil Pagliarulo is a lead game designer with American origin. He worked in Looking Glass Studios and currently is employed in Bethesda Softworks. Emil went out of Looking Glass simultaneously with its defunct in 2000. Two years later — in 2002 — he entered Bethesda.

Games

While still in Looking Glass Studios he was the lead designer for Thief — the first title in a stealth-oriented series. He also worked on several projects in development such as Ultima Underworld and System Shock, with the latter being received as a cult video game. In Bethesda, his attention was focused on The Elder Scrolls series as he is known as the lead game designer of Bloodmoon, Oblivion and Skyrim being the third, fourth and the fifth parts of the series correspondingly. Emil also led the Fallout series.

Style

Pagliarulo's works are united with precision and attention paid to the details as all games under his leadership bear a vast and unique open world, filled with points of interest.

Awards

In 2008 Emil was rewarded with Game Developers Choice Awards for the Best Writing.

Background for Todd Howard
Todd Howard

Todd Howard

designer

Todd Howard is an American video game designer, producer, and director best known for his work with Bethesda Game Studios.

Games

Howard started his career at Bethesda Softworks in 1994. Aside from two of the earliest games he worked on, Howard’s career revolves around two franchises: Fallout and The Elder Scrolls. Since 1996 title The Elder Scrolls II: Daggerfall, he was involved in every mainline entry in the series. He directed 2011 The Elder Scrolls V: Skyrim which became the best-selling game in the franchise and one of the best-received RPGs of its generation. Other games he directed include are Fallout 3, Fallout 4 and Fallout 76.

In popular culture

Aside from game development, Todd Howard is known for his frequent interviews where he describes upcoming and already released games or talks about the industry and his own experience in it. Being one of the main speakers of Bethesda, he became associated with the company itself and an object of both praise and criticism for the games he represented.

Background for Inon Zur
Inon Zur

Inon Zur

composer

Jared Emerson-Johnson is an American video game music composer, sound designer, voice actor and a lead composer in Bay Area Sound.

Career

Emerson-Johnson has been working in the video game industry since the early 00s. The first project he participated in was 2003 action-adventure game Indiana Jones and the Emperor’s Tomb in which he was an assistant to Clint Bajakian. The first game in which he was credited as a composer was The Bard’s Tale released in 2004. Jared is most known for writing music for Telltale Games. He was the main composer for all three seasons of Telltale’s Sam & Max. In 2012 his soundtrack for Star Wars: The Old Republic was awarded as the best soundtrack album of the year by Game Audio Network Guild Awards.

Style

In his works, Jared Emerson-Johnson incorporates elements of classical and jazz music and mixes them with various genres based on the setting of the game. The composers himself plays various instruments such as violin, guitar, keyboards, and mandolin.