Battlefield 4

Battlefield 4

Electronic Arts
Release date: 2013-10-29 | Platforms: PLAYSTATION3, XBOX360, PC, PLAYSTATION4, XBOX_ONE.

The game allows you to gain experience of everything that can happen with the soldiers of the special forces during the most diverse missions. A full arsenal of modern weapons, from dozens of models of knives, small and heavier guns, from boats and helicopters to tanks and warships - all this is either at the player's disposal or meets him during missions. On land and sea, in the city and in the air. The game responds to everyone and everything. Weather - rain and wind change everything, as in life. The wet foliage behaves differently than the dry, gusts of the wind act on everything in the entire space of the map, the shower makes the air less transparent, thickens the darkness. Water is not just a surface, but water, with waves that you swing - in multiplayer, these waves are for everyone, their behavior is calculated exactly as the real waves would behave, players feel them precisely with the same difference for their position, as if they were in the actual sea, on the same wavelength, but in different places. Seven missions, five additions, three variants of the ending. The ability to see the gameplay through the eyes of any of the players, above the entire card, in a third-person mode and in the "Free Cam" mode. Multiple multiplayer modes, classes and game factions.

Background

DEVELOPERS

Background for Adrian Vershinin
Adrian Vershinin

Adrian Vershinin

writer

Adrian Vershinin is a games writer. Vershinin has been working with Electronic Arts and Electronic Arts DICE. Vershinin's first published game was Battlefield 3 released in 2011. Then, Adrian Vershinin went on to work on Battlefield 4 as the writer.

Background for Thomas Andersson
Thomas Andersson

Thomas Andersson

designer

Thomas Andersson is a games designer. Andersson has been working with Electronic Arts and Electronic Arts DICE. Andersson started in 2008 as the designer of Mirror's Edge. Then, Thomas Andersson went on to work on Battlefield 4 as the designer.

Background for Vidar Nygren
Vidar Nygren

Vidar Nygren

programmer

Vidar Nygren is a games programmer. Nygren has been working with Electronic Arts and Electronic Arts DICE. Nygren's first game was Battlefield 4 published by Electronic Arts for PC, Xbox One, PlayStation 4 and Xbox 360 in 2013. After that, Vidar Nygren took part as the programmer of Battlefield 1.

Background for Aleksander Grøndal
Aleksander Grøndal

Aleksander Grøndal

producer

Aleksander Grøndal is a games producer. Grøndal has been working with Electronic Arts, Electronic Arts DICE and Uprise. Grøndal's first game was Battlefield 3 published by Electronic Arts for PC, Xbox One, Xbox 360 and PlayStation 3 in 2011. Next, Aleksander Grøndal worked on Battlefield 4 taking on the role of producer. The latest work of Aleksander Grøndal was Battlefield V, published in 2018.

Background for Mikael Säker
Mikael Säker

Mikael Säker

writer

Mikael Säker is a games writer. Säker has been working with Electronic Arts, Electronic Arts DICE, Starbreeze Studios and Atari. Säker started in 2004 as the writer of The Chronicles of Riddick: Escape from Butcher Bay. Next, Mikael Säker worked on The Darkness taking on the role of writer. Later, Säker also was part of the team who developed The Chronicles of Riddick: Assault on Dark Athena published by Atari for PC, macOS, Xbox 360 and PlayStation 3. Most lately, Mikael Säker worked on Battlefield 4.

Background for Mikael Kasurinen
Mikael Kasurinen

Mikael Kasurinen

designer

Mikael Kasurinen is a games director and designer. Kasurinen has been working with Electronic Arts, Electronic Arts DICE, 505 Games and Remedy Entertainment. Kasurinen's first game was Alan Wake published by Microsoft Studios for PC, Xbox One and Xbox 360 in 2010. Then, Mikael Kasurinen went on to work on Battlefield 4 as the designer. Afterwards, Mikael Kasurinen worked on Quantum Break developed by Remedy Entertainment in 2016. Most recently, Mikael Kasurinen was involved in the development of Control Ultimate Edition. Currently, Kasurinen is developing Alan Wake 2. The release date is yet to be announced.

Background for Jesse Stern
Jesse Stern

Jesse Stern

writer

Jesse Stern is a games writer. Stern has been working with Electronic Arts, Aspyr Media, Raven Software and Electronic Arts DICE. Stern's first game was Call of Duty 4: Modern Warfare published by Square Enix for PC, Xbox One, PlayStation 4 and Nintendo DS in 2007. Then, Jesse Stern went on to work on Call of Duty: Modern Warfare 2 as the writer. Stern also worked on Call of Duty: Modern Warfare (2019) developed by Raven Software for PC, Xbox One and PlayStation 4. Most recently, Jesse Stern was involved in the development of Call of Duty: Modern Warfare 2 Campaign Remastered.

Background for Lars Gustavsson
Lars Gustavsson

Lars Gustavsson

designer

Lars Gustavsson is a games director, producer and designer. Gustavsson has been working with Electronic Arts, Electronic Arts DICE, Electronic Arts Digital Illusions Creative Entertainment and Best Way. Gustavsson started in 2002 as the producer of Battlefield 1942. Next, Lars Gustavsson worked on Silent Heroes taking on the role of producer. Gustavsson also worked on Battlefield 1 developed by Electronic Arts for PC, Xbox One and PlayStation 4. The latest work of Lars Gustavsson was Battlefield V, published in 2018.

Background for Johan Skugge
Johan Skugge

Johan Skugge

composer

Johan Skugge is a games composer. Skugge has been working with Electronic Arts and Electronic Arts DICE. Skugge's first published game was Battlefield 3 released in 2011. Then, Johan Skugge went on to work on Battlefield 3: Back to Karkand as the composer. Afterwards, Johan Skugge worked on Battlefield 3: Aftermath developed by Electronic Arts DICE in 2012. Most recently, Johan Skugge was involved in the development of Battlefield 4.

Background for Jukka Rintamäki
Jukka Rintamäki

Jukka Rintamäki

composer

Jukka Rintamäki is a games composer. Rintamäki has been working with Electronic Arts and Electronic Arts DICE. Rintamäki started in 2011 as the composer of Battlefield 3. Then, Jukka Rintamäki went on to work on Battlefield 3: Back to Karkand as the composer. Afterwards, Jukka Rintamäki worked on Battlefield 3: Armored Kill developed by Electronic Arts DICE in 2012. Most lately, Jukka Rintamäki worked on Battlefield 4.