No Man's Sky

No Man's Sky

Hello Games
Release date: 2016-08-09 | Platforms: PLAYSTATION5, PLAYSTATION4, PC, XBOX_ONE, NINTENDO_SWITCH.

No Man's Sky is a space action-adventure survival game developed by Hello Games.

The overall visual style of the game is inspired by various science fiction books. Demoscene also served as a source of inspiration for the developers.

The main feature that the game revolves around is the procedural generation. Each planet you visit is generated from scratch. The information about the planets and their inhabitants is dynamically updated so every player can discover a new species or planet and give it a name.

No Man's Sky gameplay implies the exploration of space and planets some of which are inhabited with extra-terrestrial life, gathering resources, space battles, maintaining and upgrading the player's ship and completing bounty hunting missions. The main objective is to reach the center of the galaxy.

On release, it was stated that the game is in fact multiplayer, but the size of its world is so big that the probability of meeting another player is extremely small. It turned out that it is impossible to meet any other player due to the extremely limited multiplayer aspect. As of 2018, Hello Games released the fourth major update which included the full multiplayer experience.

Background

FEATURED GAMES

DEVELOPERS

Background for 65daysofstatic
65daysofstatic

65daysofstatic

composer

65daysofstatic is a games composer. 65daysofstatic has been working with Hello Games. 65daysofstatic's first game was No Man's Sky published by Hello Games for PC, PlayStation 5, Xbox One and PlayStation 4 in 2016.

Background for Gareth Bourn
Gareth Bourn

Gareth Bourn

producer

Gareth Bourn is a games producer. Bourn has been working with Hello Games. Bourn started in 2016 as the producer of No Man's Sky.

Background for Will Braham
Will Braham

Will Braham

designer

Will Braham is a games designer. Braham has been working with Hello Games. Braham started in 2016 as the designer of No Man's Sky.

Background for Levi Naess
Levi Naess

Levi Naess

artist

Levi Naess is a games artist. Naess has been working with Hello Games. Naess's first published game was No Man's Sky released in 2016.

Background for Ryan Doyle
Ryan Doyle

Ryan Doyle

director

Ryan Doyle is a games director and programmer. Doyle has been working with Hello Games. Doyle's first game was Joe Danger published by Hello Games for PC, iOS, Android and PlayStation 3 in 2010. Next, Ryan Doyle worked on No Man's Sky taking on the role of director.

Background for Suzy Wallace
Suzy Wallace

Suzy Wallace

producer

Suzy Wallace is a games producer. Wallace has been working with Electronic Arts, Hello Games and Slightly Mad Studios. Wallace's first published game was Need for Speed: Shift released in 2009. Next, Suzy Wallace worked on No Man's Sky taking on the role of producer.

Background for David Ream
David Ream

David Ream

director

David Ream is a games director. Ream has been working with Hello Games. Ream started in 2010 as the director of Joe Danger. Next, David Ream worked on Joe Danger 2: The Movie taking on the role of director. Most lately, David Ream worked on No Man's Sky.

Background for Grant Duncan
Grant Duncan

Grant Duncan

director,artist

Grant Duncan is a games director and artist. Duncan has been working with Hello Games. Duncan's first published game was Joe Danger released in 2010. Then, Grant Duncan went on to work on Joe Danger 2: The Movie as the artist. Most lately, Grant Duncan worked on No Man's Sky.

Background for Paul Weir
Paul Weir

Paul Weir

composer

Paul Weir is a games composer. Weir has been working with Traveller's Tales, TT Fusion, Hello Games and Harmonix Music Systems. Weir's first game was Glover published by Nintendo for PC, PlayStation and Nintendo 64 in 1998. After that, Paul Weir took part as the composer of Discworld Noir. Afterwards, Paul Weir worked on Myth Makers: Orbs of Doom developed by Data Design Interactive in 2008. Most lately, Paul Weir worked on No Man's Sky.

Background for Sean Murray
Sean Murray

Sean Murray

director,designer

Sean Murray is a games director, composer and designer. Murray has been working with Raven Software, Treyarch, Activision and Rebellion. Murray's first game was True Crime: Streets of LA published by Aspyr for PC, Xbox, PlayStation 2 and GameCube in 2003. After that, Sean Murray took part as the composer of True Crime: New York City. Murray also worked on Call of Duty: World at War developed by Treyarch for PC, Xbox One, Nintendo DS and Xbox 360. Most lately, Sean Murray worked on The Last Campfire.