Doom 3: BFG Edition

Doom 3: BFG Edition

Bethesda Softworks
Release date: 2012-10-16 | Platforms: ANDROID, PC, XBOX360, PLAYSTATION4, PLAYSTATION3.

BFG Edition is an updated re-release of the 2004's Doom 3, a part of Doom series.

Changes from Doom 3

BFG Edition features improved graphics and sound, two expansion packs, and certain updates that alter the gameplay. It introduced checkpoints that automatically save the player’s progress. There are slight changes in the controls, as this version doesn’t allow the use of hotkeys. This edition also includes a copy of the original Doom in its Ultimate version.

Plot

The plot is identical to Doom 3. The game is set on Mars in the 22nd century. The player controls a nameless space marine (nicknamed "Doomguy" by the fans). His task is to defeat the demons of Hell that invaded the Delta Labs research facility. Doom 3 features the series' trademark violence, monsters, and black humor.

Expansion packs

BFG Edition includes two expansion packs. The Resurrection of Evil was previously released in 2005. The plot, set two years after Doom 3, follows a team that comes to a space station and discovers the hellish Artifact. This expansion introduces new weapons, such as The Grabber and the double-barreled shotgun, as well as additional multiplayer maps.

The Lost Mission is a new story expansion that was not previously released. It allows you to play as a marine from the Bravo squad that was only mentioned in the original Doom 3. The protagonist's goal is to descend into Hell to find and destroy a teleportation device that demons are going to use to invade Earth.

DOOM 3
Background

FEATURED GAMES

DEVELOPERS

Background for Clint Walsh
Clint Walsh

Clint Walsh

composer

Clint Walsh is a games composer. Walsh has been working with Aspyr Media, NVIDIA Lightspeed Studios, id Software and Raven Software. Walsh's first published game was DOOM 3 released in 2004. After that, Clint Walsh took part as the composer of Quake IV. Afterwards, Clint Walsh worked on Richard Garriott's Tabula Rasa developed by Destination Games in 2007. Most lately, Clint Walsh worked on Doom 3: BFG Edition.

Background for Tim Willits
Tim Willits

Tim Willits

designer

Tim Willits is a games director, producer and designer. Willits has been working with Aspyr Media, NVIDIA Lightspeed Studios, id Software and Raven Software. Willits's first published game was Quake released in 1996. Next, Tim Willits worked on Shrak for Quake taking on the role of designer. Willits also worked on Doom 3: BFG Edition developed by NVIDIA Lightspeed Studios for PC, PlayStation 4, Android and Xbox 360. Most lately, Tim Willits worked on Quake Champions.

Background for Kevin Cloud
Kevin Cloud

Kevin Cloud

artist

Kevin Cloud is a games director, artist, producer and designer. Cloud has been working with Bethesda Softworks, NVIDIA Lightspeed Studios, id Software and Raven Software. Cloud's first game was Wolfenstein 3D + Spear of Destiny published by Bethesda Softworks for PC in 1992. After that, Kevin Cloud took part as the artist of DOOM. Cloud also worked on Enemy Territory: Quake Wars developed by id Software for PC and Xbox 360. Most recently, Kevin Cloud was involved in the development of Tower Of Babel. At the moment, Cloud is working with Slipgate Ironworks™ on Graven, which was announced for PC, PlayStation 5, Xbox One and PlayStation 4.

Background for John Carmack
John Carmack

John Carmack

programmer

John Carmack is a games director, producer, designer and programmer who started the games industry career in 1900. Since then, Carmack has been working with Valve Software, Bethesda Softworks, NVIDIA Lightspeed Studios and id Software. Carmack's first published game was Catacomb Apocalypse. Next, John Carmack worked on Catacomb Armageddon taking on the role of designer. Afterwards, John Carmack worked on QUAKE Mission Pack 1: Scourge of Armagon developed by id Software in 1997. Most recently, John Carmack was involved in the development of Commander Keen in Keen Dreams.